Montreal, Quebec, Canada Hybrid

Wizards of the Coast (Skeleton Key studio) is hiring a Lead Networking Engineer

Responsibilities

  • Lead a group of engineers specializing in networking and cooperative gameplay, fostering team development and high-quality technical execution.
  • Shape the long-term networking strategy and technical vision for online and co-op gameplay features.
  • Develop, test, and deploy core multiplayer systems using Unreal Engine's networking tools and custom-built technologies.
  • Collaborate with gameplay, systems, and engine engineering teams to integrate replication, authority models, and shared state logic into feature designs.
  • Define and promote standards for network efficiency, replication accuracy, latency compensation, and performance across gameplay systems.
  • Support technical roadmap planning, effort estimation, and task prioritization for multiplayer development in coordination with engineering leads.
  • Investigate, analyze, and enhance networked gameplay systems to ensure reliability, scalability, and optimal performance across all target platforms.

Work Arrangement

Hybrid

Other

  • The studio operates in Austin, TX and Montreal, QC.
  • This position requires three days per week of on-site work in Montreal, QC.
  • The company supports equal opportunity in all employment practices.
  • Accommodations are available for applicants and employees with disabilities to support job applications, interviews, essential job duties, and employment benefits.
Required Skills
C++Networking
About company
Wizards of the Coast (Skeleton Key studio)
Wizards of the Coast connects people around the world through play and imagination with games like Magic: The Gathering® and Dungeons & Dragons®. Skeleton Key is a game development studio and division of Wizards of the Coast, focused on fostering a creative culture.
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Job Details
Department Engineering
Category other
Posted 4 months ago